Gallivanting. Roaming. Inquiry. Navigation. Disfunction.

"I hit the crack with my sap"

*The adventurers try to escape the current room
- Scrambling around trying to pick up rods and place them in the holes along the west wall
- They try to match the torches that are being lit up, they then try to put all the rods in the wall
- It wasn’t until Banondorf figured out the puzzle and put in 3 more rods than the lit torches
- The torches all lit up and illuminated the room. The door on the northern wall became ajar.

*Zerra Kerraynor the Alchemist
- The adventurers are hesistant to see what is in the room after a few magic checks
- Nevos summons a horse and Bruce uses ventriliquism to speak to anyone who is inside
- Zerra Kerraynor yells at the horse
- Explains that he has that room for protection from lizards and intruders
- Asks for protection from the adventurers and to be escorted to the human city past the elven town

*As soon they leave the cave, the elven army is outside and is preparing for an assault
- Talenaryn the Elven Commander introduces herself and calls for the arrest of Zaifuzz
- The adventurers try to combat the elven comander through sneak attack and mists, but Talenaryn was too swift and strong
- Banondorf sacrifices himself to become the prisoner
- Talenaryn allows them into their company and team up to engage in combat against Zaifuzz

*Zaifuzz reveals himself and casts levitate to float above everyone
- Zaifuzz then uses Telekinetic Sphere (chronosphere) and summons an owlbear skeleton
- Talenaryn throws her spear and it hits Zaifuzz’s leg. You notice something sparkly fall from the sky above
- Zaifuzz then uses Telekinetic Sphere (chronosphere) and summons a dragon. Swears “revenge and is only doing what needs to be done”
- Zaifuzz summons an OWLBEAR SKELETON

*The adventurers battle the owlbear skeleton
- Bruce was relentless in trying to grab the sparkly object which they later found out is the Bracelet of Asharem Galanodel
- Teemie and Kuh Whi attempted many plans of attack and while some fell flat on its face, others worked successfully to deal immense damage
- Eventually, there was a crack in his neck and the adventurers dealt focus fire damage to break the owlbear skeleton

*Talenaryn invites them back to the elven town
- Banondorf hits on Talenaryn
- Bruce examines the bracelet of Asharem Galanodel with an inscription of its name and the word inevitable

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What Do You Do With A Derp Horse
  • Adventures fight the gang of goblins
    - Julius distracts with his wild dancing while Nevos charms one
    - All are attacking through sneak attacks, wide swings, and dismemberment
    - Once the dust settles, 4/5 goblins were killed, Bruce gets killed and a few get injured
  • A goblin gets taken captive and is questioned by Julius, Nevos, Dread, and Teemie. Bruce’s body is being carried by Dread while they are being led by the goblin to his camp. Meanwhile, Banondorf and Sydnee sprint ahead of the group to see if they can detect any traps/ambushes.
    - The goblin reveals that they are on the coast of Marin and that there is a cave, kobold town, and an elven city near by.
    - Goblin negotiates with his ‘phoenix down’ for his gold and his life.
    - Banondorf and Sydnee sense that they see enemies in bushes near the goblin camp. They sprint back to the rest of the group and explain to them the situation.
  • The group is debating on what to do with the goblin and the goblin runs and makes a break for it.
    - Banondorf tries to chase and capture him but fails.
    - Sydnee decides to shoot down the goblin before it is out of sight and kills it.
  • The adventurers decide to go to the elven city
    - While Julius, Nevos, Dread, and Teemie set up camp outside of the city, Banondorf and Sydnee go out to the city to check for any dangerous/suspicious acts.
    - A horn is blown and the two hide in cover in the marketplace.
    - An elven army passes and screams and wailing is heard from the company
    - Banondorf and Sydnee steal some rations and fruits from the shacks and meet up with rest of party to sleep and give the fruits to Dread
  • The adventures decide to go head to the cave but hear a rustling in the bushes
    - Sydnee senses four feet, climbs a tree to see around the bush but can only see hooves below the bush
    - Dread gets shielded and runs towards the bush only a horse to be revealed
    - After a long debate, they decide to name the horse Firetruck and use it as a moving storage unit


    Firetruck The Horse
  • The adventures arrive at he cave and head it
    - Nevos casts light on his mace and Bruce casts dancing lights around the party
    - Bruce throws a flare down the cave tunnel and sees a door.
    - Julius grabs the door and gets pricked but opens the door regardless
  • The adventurers enter the room
    - Western wall is full of 20 holes lined up in a row
    - Eastern wall has arrows poking out lined up in a grid formation
    - Northern wall has a door in the center and 20 torches, 10 on each side.
    - On the floor, skeleton bones and 20 metal rods are scattered on the floor
    - The adventurers took their time and carefully traversed the floor to get to the northern door
    - Banondorf grabs a rod and inserts it to one of the holes in the western walls
    - Arrows are then shot out and Dread was unable to duck in time and took a hit

To Be Continued…

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And So It Begins...

You wake up to a bearded man yelling in your ear. Everyone gets up and notice they are on a beach shore. You look around and see a shipwreck and a few bodies lying face down in the sand and some floating in the water. There are broken boxes and crates scattered on the shore front.

The bearded man yells, “Hey man! Are you guys okay?” He is dressed with a loin cloth and is using a make-shift wood staff to move about. “What’s your guys’ name?”

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