Gallivanting. Roaming. Inquiry. Navigation. Disfunction.

What Do You Do With A Derp Horse

  • Adventures fight the gang of goblins
    - Julius distracts with his wild dancing while Nevos charms one
    - All are attacking through sneak attacks, wide swings, and dismemberment
    - Once the dust settles, 4/5 goblins were killed, Bruce gets killed and a few get injured
  • A goblin gets taken captive and is questioned by Julius, Nevos, Dread, and Teemie. Bruce’s body is being carried by Dread while they are being led by the goblin to his camp. Meanwhile, Banondorf and Sydnee sprint ahead of the group to see if they can detect any traps/ambushes.
    - The goblin reveals that they are on the coast of Marin and that there is a cave, kobold town, and an elven city near by.
    - Goblin negotiates with his ‘phoenix down’ for his gold and his life.
    - Banondorf and Sydnee sense that they see enemies in bushes near the goblin camp. They sprint back to the rest of the group and explain to them the situation.
  • The group is debating on what to do with the goblin and the goblin runs and makes a break for it.
    - Banondorf tries to chase and capture him but fails.
    - Sydnee decides to shoot down the goblin before it is out of sight and kills it.
  • The adventurers decide to go to the elven city
    - While Julius, Nevos, Dread, and Teemie set up camp outside of the city, Banondorf and Sydnee go out to the city to check for any dangerous/suspicious acts.
    - A horn is blown and the two hide in cover in the marketplace.
    - An elven army passes and screams and wailing is heard from the company
    - Banondorf and Sydnee steal some rations and fruits from the shacks and meet up with rest of party to sleep and give the fruits to Dread
  • The adventures decide to go head to the cave but hear a rustling in the bushes
    - Sydnee senses four feet, climbs a tree to see around the bush but can only see hooves below the bush
    - Dread gets shielded and runs towards the bush only a horse to be revealed
    - After a long debate, they decide to name the horse Firetruck and use it as a moving storage unit

    Firetruck The Horse
  • The adventures arrive at he cave and head it
    - Nevos casts light on his mace and Bruce casts dancing lights around the party
    - Bruce throws a flare down the cave tunnel and sees a door.
    - Julius grabs the door and gets pricked but opens the door regardless
  • The adventurers enter the room
    - Western wall is full of 20 holes lined up in a row
    - Eastern wall has arrows poking out lined up in a grid formation
    - Northern wall has a door in the center and 20 torches, 10 on each side.
    - On the floor, skeleton bones and 20 metal rods are scattered on the floor
    - The adventurers took their time and carefully traversed the floor to get to the northern door
    - Banondorf grabs a rod and inserts it to one of the holes in the western walls
    - Arrows are then shot out and Dread was unable to duck in time and took a hit

To Be Continued…



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